12/28/2023 0 Comments Days gone full mapThe game begins when, over the course of a surprisingly short period of time, Deacon’s bike gets stolen, Boozer gets badly injured, and Deacon learns that there was more to the story of his wife’s death than he initially realized. These days, he’s a drifter, doing odd jobs for the local camps alongside his buddy Boozer. John, an Army veteran and biker who lost his wife in the initial outbreak. What’s impressive is that Days Gone does do both action and stealth reasonably well, if not remarkably. Now, those survivors have mostly banded together into a handful of reinforced encampments, built out of vacation homes and roadside attractions, where they try to survive off of what resources and supplies are left in the area. A disease broke out that turned most of the human population into cannibalistic, violent Freakers, which drove the survivors out of the cities and into the countryside. The game is set in backwoods Oregon, in a small area of tiny towns, rest stops, and tourist traps, a little over two years since the fall of civilization. It’s decidedly unpolished in some areas, but what it does well, it does very well. You’ve got a solid toolkit for shooting, driving, and stealth, along with one of the better-feeling motorcycles I’ve ever driven in a sandbox game. It’s poised on the same borderline between stealth, action, and survival horror as something like The Last of Us, but successfully transplants those systems into a small, detailed open world. The standard 2019 sandbox-game formula is in full effect here, where you spend most of your free time cleaning out enemy camps and capturing bunkers, in order to take over the world map piece by piece.Įvery time it started feeling a little too routine, though, I ended up running for my life from another hundreds-strong zombie lynch mob, and it got my attention all over again.ĭays Gone does have solid fundamentals, though. For most of it, you play the part of a motorcycle-riding bounty hunter, moving between isolated settlements of survivors in search of odd jobs, supplies, and a frankly insane number of collectibles. There’s nothing else quite like it in current video games, which makes it a shame that it takes up such a low proportion of Days Gone’s running time. You can dive through windows, use hallways as choke points, set up traps, duck through fences, leave noisy distractions to attract the Freakers into ambush positions, and take potshots whenever you can, knocking down their numbers one and two at a time until you escape, win, or die. You end up leading several hundred screeching monsters on this desperate “Tom & Jerry” chase scene through half a zip code. Even if you just buy a second, that’s one extra second in which to slap together a bomb, reload a gun, or throw a distraction. Every high ledge, back door, low fence, and crashed car is an obstacle that you can use to create a little space between you and the zombie mosh pit that’s trying to gnaw your head off. Whenever you’re on the run from a horde, everything you can do to slow them down or split them up becomes crucial, no matter how simple it is. Then I had to revisit the same town a couple of hours later with 100 Freakers in hot pursuit, and it all made sense. The first time I explored a town, it was weird when I saw how many buildings had seemingly random open windows, broken fences, and rooftop exits. The detail in that environment is one of the best things about Days Gone. ![]() ![]() ![]() It feels like a well-crafted, deliberate distillation of some of the most popular zombie games, shows, and movies from four years ago, all thrown together into a deliberately grimy, weather-faded, post-apocalyptic version of the studio’s backyard. Development for Days Gone has been going on since 2015, with a couple of major delays along the way.
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